1st-level Divination
Casting Time: 1 bonus action
Range: Self
Components: V S M
Duration: 1 hour, concentration
You can temporarily tie your fate to others.
As an action, you can touch one object or creature and magically tie a strand of fate from yourself to it for 1 hour or until you use this feature again. An unwilling creature must succeed on a Wisdom saving throw against your spell save DC to resist this effect. While the target is bound to you, within 1,000 feet, and on the same plane of existence as you, you can sense the direction to the target’s location, and you know the direction of its movement if it is in motion.
In addition, once per turn when you cast a spell to deal damage or restore hit points to the target, add 1d6 to the damage or healing.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d6 for each slot level above 1st.
Spell Lists. Wizard
Credits: Created by Max